Apartment

January 2020 - March 2020

Apartment is a self-explanatory project involving the modeling, lighting, and rendering of my college apartment. My goal was to see how much detail I could reproduce from what is, in the real world, a pretty uninteresting building. I ended up spending a lot of time in Substance Painter adding procedural detail. This project was also my introduction to the Arnold renderer in Maya, as well as cinematic rendering in Unreal Engine 4.

I rendered stills in Arnold for Maya, and the flythrough in UE4.

Apartment was a solo project, and I was responsible for all aspects of its creation.

Tools

    Maya

    Maya

    Unreal

    Unreal Engine

    Hitfilm

    Hitfilm

    Substance

    Substance 3D Painter