Seasons

November 2020 - February 2021

Winter_Puzzle.png

Seasons is a project created as a gift for a close friend and as part of my daily practice. The results include 7 different renders for use as phone backgrounds.

Seasons started with an informal interview where I got my friend to steer me in the right direction. I sketched out some rough ideas, deciding to use a row house façade partly covered in ivy. My friend also loves making puzzles, so I knew I wanted to incorporate that somehow.

My original plan was to find a 3D model of a building and work around that, but I quickly realized that the look I was going for was too specific to use a generic asset.

Thus I spent the majority of production modeling and texturing the building. I used foliage assets and a couple surfaces from the Quixel Megascans library. After establishing good lighting, I created 4 variations of the ivy material, and used it to render the scene in 4 different "seasons."

I color-graded each image in GIMP, and used a previously unknown tool called Filter Forge to create a jigsaw puzzle overlay.

Tools

    Unreal

    Unreal Engine

    Maya

    Maya

    Substance

    Substance 3D Painter

    Gimp

    GIMP